Familiars

Familiars are magical creatures that usually serve mages to some extent.

Familiars are either created from scratch through a ritual or from an existing being, such as a pet. The process grants advance intelligence to the familiar, as well as unique abilities.

However, the familiar has it's own will and must be controlled through a contract with the mage, who keeps it tethered to the world using his or her own magical energy. If the familiar doesn't follow its commands, the mage can force it at a high cost of magical energy.

The mage can also link his or her own senses to the familiar and communicate telepathically.

False Familiars
False Familiars are similar to real familiars in the fact that they can be created through the same ritual. However,they lack the intelligence of a true familiar and have limited free will, acting more robotic and command driven.

They are usually give simple commands or used for reconnaissance.
 * Wolves
 * Bats
 * Bears
 * Crows

Guardians
Familairs and constructs tasked with protecting a location or object. They can be made from anything, including the elements.
 * Guardian of Earth - A Stone Giant that commanded stone.
 * Guardian of Wind - A Large Crow that could summon twisters.
 * Guadian of Fire - A Kimodo dragon-like creature, blazing with flames.
 * Guardian of Water - A jelloentouis blob with thrashing tendrils.